GPU Implementation of 3D Object Selection by Conic Volume Techniques in Virtual Environments

Piscataway, NJ / IEEE (2010) [Contribution to a conference proceedings]

2010 IEEE Virtual Reality Conference (VR 2010) : Waltham, Massachusetts, USA, 20 - 24 March 2010 / [IEEE Visualization and Graphics Technical Committee (VGTC)]. Ed.: Benjamin Lok ...
Page(s): 243-246


Selected Authors

Rick, Tobias
von Kapri, Anette
Kuhlen, Torsten